Game Title

Short one-liner about the game

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Description

Summary of concept: Narrative horror thriller about a man taking revenge on a town that had wronged him in the past. The player is tasked with deciding who makes it out of the fire and who doesn’t through a set of different communication devices.

You can add bullet points if helpful:

  • Original mechanic that twists expectations.
  • Atmospheric worldbuilding with interactive storytelling.
  • Designed for suspense, not just jump scares.

Platform targets, release timing, and engine info can go here as you decide them.

Project Updates

Dev Log • 08/10/2025 — Started work on this new game

Summary of concept: Narrative horror thriller about a man taking revenge on a town that had wronged him in the past. The player is tasked with deciding who makes it out of the fire and who doesn’t through a set of different communication devices. Very much a thriller more than a horror.

List of inspirations for vibes and graphics

  • Cruelty squad with human textures
  • Half-Life 2 era
  • Voices of the void
  • Fears to Fathom

Game interaction

  • Minimal UI “Immersive sim”
  • Aneurism IV
  • Half-life-esque physics “puzzles”
  • Killer frequency

Rough timeline:

  • Basic concept thoroughly discussed and written Aug 21”
  • Full story conceptualized and partly written Sep 4
  • Prototyping and basic concept testing, Sept 11
  • Demo product published to a viewable source Oct 2
  • Thorough playtesting changes and bug fixes Oct 20
  • Playable demo/early game version on Steam wishlist page by Oct 31?