Summary of concept: Narrative horror thriller about a man taking revenge on a town that had wronged him in the past. The player is tasked with deciding who makes it out of the fire and who doesn’t through a set of different communication devices. Very much a thriller more than a horror.
List of inspirations for vibes and graphics
- Cruelty squad with human textures
- Half-Life 2 era
- Voices of the void
- Fears to Fathom
Game interaction
- Minimal UI “Immersive sim”
- Aneurism IV
- Half-life-esque physics “puzzles”
- Killer frequency
Rough timeline:
- Basic concept thoroughly discussed and written Aug 21”
- Full story conceptualized and partly written Sep 4
- Prototyping and basic concept testing, Sept 11
- Demo product published to a viewable source Oct 2
- Thorough playtesting changes and bug fixes Oct 20
- Playable demo/early game version on Steam wishlist page by Oct 31?